Dark cavern chat room
All games are no longer being sold but I will remove any copyright violations upon request. is National Net in Marietta, Georgia, United States. is .131 and is located in the time zone of America/New_York. is "Darkcavern" and could reflect the theme of the content available on the resource. The program acts as a narrator, describing to the player what each location in the cave has, the results of certain actions, or if it did not understand the player's commands, asking for the player to retype their actions.YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY. Certain actions may cause the death of the character (player has three lives), requiring the player to start again.
The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
Adventure has the player's character explore a mysterious cave that is rumored to be filled with treasure and gold.
To explore the cave, the player types in one- or two-word commands to move their character through the cave, interact with objects in the cave, pick up items to put into their inventory, and other actions.
One of those that had discovered the game was Don Woods, a graduate student at Stanford University in 1976. He also introduced a scoring system within the game, and added ten more treasures to collect in addition to the five in Crowther's original version.
Woods wanted to expand upon the game, and contacted Crowther to gain access to the source code. His work expanded Crowther's game to approximately 3000 lines of code and 1800 lines of data.
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Crowther later commented that this approach allowed the game to appeal to both non-programmers and programmers alike, as in the latter case, it gave programmers a challenge of how to make "an obstinate system" perform in a manner they wanted it to.